Otomus Level 10 Elite Skirmisher
Medium natural humanoid XP 1000
Initiative +11 Senses Perception +8
HP 204; Bloodied 102
AC 26 (28 against opportunity attacks); Fortitude 23, Reflex 24, Will 23
Saving Throws +2
Speed 6
Action Points 1

Melee Longsword (standard; at-will) Weapon
+15 vs Armor Class; 1d8+6 damage.

Melee Short Sword (standard; at-will) Weapon
+15 vs Armor Class; 1d6+6 damage.

Melee Bloody Rending (standard; at-will) Weapon
Otomus makes a longsword attack and a short sword attack. If he hits one target with both attacks, that target takes ongoing 5 damage (save ends).

If Otomus moves 3 squares away from his starting point, he deals an extra 2d8 damage with melee attacks until the start of his next turn.

Unmarked Speed (move, at-will) Psychic
Otomus ends any mark affecting him and shifts 2 squares or moves 4 squares. The creature that marked him takes 5 psychic damage.

Alignment Unaligned Languages Argot, Common
Skills Athletics +15, Dungeoneering +13, Stealth +14
Str 20 (+10) Dex 18 (+9) Wis 17 (+8)
Con 14 (+7) Int 10 (+5) Cha 19 (+3)

Equipment hide armor , longsword , short sword



Spirit Within the Garden Nalan